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Publisher: Image Works     Developer: The Assembly Line
Year of release: 1989

Box scan missing - can you help? Interphase Game music missing - can you help?
Genres : 3D / Action / Sci-fi / Strategy

Click here to see other games reviewed in this issue of ST Format
ST Format
# 4 - Nov 89

» Atari ST CD-Roms available for download from only $2 «


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small ST picture raytraced by Rich Davey 2001

SaTcom2 wrote ...2004-10-12 02:18:59
Wow, this game is really heavy once you get into it. You really need the manul to know what the heck is going on. I have had an original copy for a long time but never got around to actually playing it seriously until a few nights ago. I have to say it is complex, but easy to learn since there is a step by step walk through of the first level in the booklet to get you started. After that it makes a lot more sense. You are simply trying to guide this robot thingy thru the levels, thats it. But there are all kinds of traps, switches, auto navigation systems etc. you have to learn to control. VERY challenging, deep, and fun as hell.
Mento wrote ...2004-06-21 12:32:10
I had the free version given away by ST Format. Blew me away when I first played it.
Julian Lewis-Booth wrote ...2003-09-02 08:10:37
Ohh 3d Graphics, sampled soundtrack looked as good on the ST and had a faster framerate than the Amiga! Great Game
Stewart McGuinness wrote ...2003-02-20 16:42:28
I remember being amazed that a game that was given away on STF was soooo bloody good!!!!! The guys that coded The ST version of Xenon do another Gamers game that stood out from the crowd. I can still here the noise when you hit the poles at the start!
David Vaughan wrote ...2003-01-26 05:35:56
I have so many memories of this game. I remember when I was six back in 1989, I watched my big brother Andy play this game. It caught my attention when I saw how cool the graphics. The music at the beginning was the thing I really liked a lot. It was done very well. Then one day, I loaded up this game to try it out. I got kind of a bad start at first because I kept bumping into the wall and losing all my energy before getting to the end of the tunnel. Once I finally made it, I saw that I could shoot. I even remembered that I had to press the space bar to switch between controlling myself and going to the buttons. I never could figure out where I was on the map no matter how many times I looked at it. I try it again a few times today when I feel like figuring something out. Since I have played it again, I don't know what to do except shoot things. Interphase can be found on Automation compact disk 190, Medway Boys compact disk 51 and Pompey Pirates compact disk 20.
LFB wrote ...2003-01-25 04:49:24
Visually, this game had so much style - the graphics and sound fitted the theme perfectly. I used to play around on the map screen and zoom in on everything as there were a couple of hidden messages if I remember correctly. This is a game that ages well, considering how much 3D graphics tech has progressed.
Jimbo wrote ...2003-01-15 07:42:04
I got this game free with ST format and liked it. It was such a cool concept, hacking into a computer and disabling security systems while your 'real-life' friend wonders blindly into danger. Sort of like a 3D Lemmings.
Freddo wrote ...2002-04-08 11:46:32
Sur le forum de Gros Pixel ils n'ont pas trouve le nom du jeu &;-) Sample intro by FYC "'she drives me crazy".
Richard Davey wrote ...2002-01-17 19:05:30
No this was real cyberspace 3D adventure and I don't think it's been equalled since. The smoothness of the 3D is something to be respected and indeed viewed in awe when you consider it's a little 8mhz beast running it all. It never slowed down, it was relentless, the baddies hounding and intelligent, the gameplay captivating - the Assembly Line do it again and all of their trademarks are evident (the rounded-off edges of the screen, flawless presentation, music, graphics, etc) - experience this.
Jean-Michel Durand wrote ...2001-11-05 10:33:57
This game was amazing. The strange cyberspace landscapes (frogs on bicycles anyone?), the 3D flying motion, the intro soundtrack vaguely reminiscent of Fine Young Cannibal's "She Drives Me Crazy". ST Format actually gave the game away for free in on of its later issues.