These were my all time favourite text adventures. The storylines were a heady mixture of hard sci-fi and social/political satire, much of which still rings true to this day. Originally designed for machines with as little as 32K, they weren't really spruced up that much for the ST; there was just some expanded text, slightly better graphics but they ran a heck of a lot faster at least. Although perhaps not as sophisticated as Infocom and Magnetic Scrolls, the games were also huge; they used clever programming to cram in vast numbers of locations that were generated on the fly to recreate the feel of a hulking spaceship in Snowball, or a bustling cyber-city in The Worm In Paradise. Such tricks aside, the games were still packed with intriguing puzzles that made for weeks of rewarding gameplay, and usually recourse to a few magazine hints, before they could be solved.