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Slone wrote ... | 2003-01-30 06:00:17 | I've played this game on an Amstrad CPC. I never got a chance to play it on my ST. I remember I was fond of this game. I like the design. From the screen capture of ATF 2, I can say they really look alike, except that graphics were more "blocky" on my Amstrad.
The concept is simple, you fly a very sophisticated military plane and you have to bomb miscellaneous targets, as many as possible, before you run out of gas (well I think you can land on one of your base and get some more fuel, but I'm not sure). Other fighters try to make it harder, so you can't get to a target as fast as you would like.
Once you get back to your base, the debriefing tells you how many foes you destroyed, and the influence it had on the global domination of each side. If you're unable to prevent the enemy from gaining more base after a few missions, you lose.
It was simple, it was about fighter planes, at a time the movie "Top gun" got me interested in the F14 tomcat and others. It was quite repetitive (well it's a shoot'em up) but somehow, always new. Well, the program created a new world map at every game. So you had different configurations every time. It didn't make the game very new, but it could change some small strategic aspects of it (distance between to landing base, etc. )... | Slone wrote ... | 2003-01-30 06:00:16 | I've played this game on an Amstrad CPC. I never got a chance to play it on my ST. I remember I was fond of this game. I like the design. From the screen capture of ATF 2, I can say they really look alike, except that graphics were more "blocky" on my Amstrad.
The concept is simple, you fly a very sophisticated military plane and you have to bomb miscellaneous targets, as many as possible, before you run out of gas (well I think you can land on one of your base and get some more fuel, but I'm not sure). Other fighters try to make it harder, so you can't get to a target as fast as you would like.
Once you get back to your base, the debriefing tells you how many foes you destroyed, and the influence it had on the global domination of each side. If you're unable to prevent the enemy from gaining more base after a few missions, you lose.
It was simple, it was about fighter planes, at a time the movie "Top gun" got me interested in the F14 tomcat and others. It was quite repetitive (well it's a shoot'em up) but somehow, always new. Well, the program created a new world map at every game. So you had different configurations every time. It didn't make the game very new, but it could change some small strategic aspects of it (distance between to landing base, etc. )... |
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